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Gladiabots is a robot combat strategy game in which you carefully construct the AI of your robot squad and send them into the battle arena. Improve, refine and repeat until you outsmart all your opponents and friends online.
Features:
- Create your own AI and watch your robots execute it in the arena
- Fix it, improve it and repeat it until you outsmart all your opponents
- Simple and powerful AI programming system offering millions of possible combinations (with no programming skills required)
- Create and customize your robot crew
- Single player campaign with hundreds of solo missions
- Online multiplayer career mode featuring, ranked, unranked and private matches
- 3 distinctly different game modes: elimination, domination and collection
- Create and compete in tournaments
- Asynchronous multiplayer - battle friends even if they are not online
- Sandbox mode in which you control both teams to test your tactics
- Rank up and earn points to unlock new robot skins
IMPORTANT NOTE
This free version is to be considered as a demo with limited features. You'll have to pay to unlock features.
This game doesn't have any ads and is NOT pay-to-win!
The in-app purchases allow you to buy in-game credits that you can use to unlock new skins for your robots. They are optional, purely cosmetic and don't give any gameplay advantages.
- The free demo now gives access to freeplay instead of ranked matches
- Fixed targeting a neutral base being considered as targeting an enemy base
- Fixed the rewind sound effect being played forever once triggered
- Fixed long AI names getting hidden by the UI in the team setup screen on mobile
- Fixed the mesh flickering when a bot is selected in the team setup scene (?)
[Game] Defaulting to closest entity when a ClosestToAXXX selector find an equality (for real this time)
[Campaign] Removed all the force field push nodes
[Tutorial] Fixed the health pack tutorial mission being impossible to solve
[Customization] Fixed bot customization saving resetting bot class and AI
[Localization] Updated community translations
[Campaign] Updated the campaign missions with AIs from season 5
[Credits] Increased the initial credits (1000 -> 5000)
[Game] Made bots on force fields unpushable
[Game] Added a 1m/2m distance filter category
[Game/Domination] Increased the base capture approach distance (1m -> 2m)
[Game] Defaulting to closest entity when a ClosestToAXXX selector find an equality
[Game] Improved the starter kit AIs
[Localization] Renamed the "capture base" action to "conquer base"
- Multiplayer: fixed matches with deleted players appearing as "to be deployed"
- Multiplayer: reduced leaderboard activity timeout from 1 month to 1 week
- Multiplayer: fixed not downloaded matches appearing with "0" map generation code
- Tournaments: check if registration is enabled on server when using the in-game "register" button
- Team setup: fixed color patterns shaking for certain resolutions
- Tutorial: fixed "A and B" intermediate mission (victory by default)
...
1.4.27
- Team setup: added 5 setups per game mode (replacing the 2 campaign/multiplayer setups)
- Bot customization: added 2 textures, 20 skin textures
- Bot customization: improved textures quality
- Bot customization: tweaked texture prices
- Campaign: lowered AIs starting elo ranges (chapter 2 starts at 900 instead of 1000)
- Campaign: updated chapter 2 to 10 missions for all games modes with latests ghosts from season 3
...
1.4.23
- Multiplayer: fixed displayed league thresholds
Sandbox: fixed maps getting replaced by random maps when restarting/rewinding/coming back from AI editor
1.4.20
- Tournament: don't show new tournament messages for players below Gold league
- Tournament: fixed elimination matches result computation when respawn is enabled
- AI: fixed ally/enemy side filter when the bot spawns on the vertical middle axis (ally = left, enemy = right for player slot 1, reverse for slot 2)
- Account: handle multiple Steam installs on a single PC
- Account: implemented account change
- Multiplayer: added team system (see https://wiki.gladiabots.com/index.php?title=Teams)
- Multiplayer: fixed UI bugs when cancelling a deployment
...
1.3.22
- Localization: updated translations
- Campaign: fixed chapter 2 buttons interactivity when locked (free player)
- AI editor: fixed escape shortcut not always working when node editor panel is opened
- AI editor: unified AI size computation (now always only counts linked actions and conditions)
- AI editor: now counts executable nodes in each sub-AIs (even if there's several sub-AIs pointing to the same AI)
...
More details here: https://steamcommunity.com/games/871930/announcements/detail/1597002662746127748
Beta 3.2 changelog:
- AI editor: fixed selected AI when navigating in sub-AIs
- Combat: fixed different result occurring when going back in time (new resolution engine version)
Add 11-20 campaign chapters
AI editor: Import AIs from a match
Comments in AIs
AI editor: folders v1
AI editor: Add empty/full health/shield filters
Campaign: implemented victory reports for future leaderboard (https://stats.gladiabots.com/?display=CampaignLeaderboard)
Settings: Add "enable landscape orientation" option
UI: Force focus on text fields
Stats: Add ghosts individual history
...
More details: https://forum.gladiabots.com/viewtopic.php?f=4&t=1610
- Restored private matches and sandbox mode as paid features
- AI editor: Fixed sub-AI nodes height/snapping
- Training: Fixed last mission hiding player AIs after completion
- AI: Fixed arena position selectors
- Fixed typos
Alpha 14:
New content:
* Campaign rewards
* Time left conditions
* Teams score conditions
* Map position filters
* Unlock points IAPs
* Private matches notifications
* New sandbox maps
Improvements:
* Game visuals
* Skins system
* Team setup screen UI/UX
* AI editor UI/UX
* Training missions flow
* XP level thresholds
Fixes:
* Campaign bugged AIs
Alpha 14.2:
Fixes:
* Visual glitch when quitting a replay
- Fixed crashes on certain devices (Adreno GPUs)
- Fixed tooltips and tutorial highlights wrong position when changing device orientation (landscape/portrait)
- Fixed chapter 9 final stage AI